![]() You'll take these moves into a few different matches and modes. There's a fine line between having a strategy and needing to have expert knowledge, and I think WWE All Stars goes a bit too far into hardcore expert town. When I'd play the computer, it would be super-cheap in terms of how long it stayed on the mat and never taught me how to chain together attacks so as to end up on the top rope. ![]() When I'd sit down and play a friend, we were brawling to be the last man standing. There's no tutorial to teach you the ins and outs of classes and chain grapples, so I never saw these nuances unless I played with one of the developers. I like the idea of that but not the execution. There are even character classes (Brawlers, Big Men, Acrobats and Grapplers) that come with unique abilities and moves that are sure to appeal to people who want to put hours and hours into learning this game. It's good that there's depth to WWE All Stars' controls. Once your finisher meter is full, you tap buttons to set off a taunt that activates it, but if you're punched during the taunt you lose it, and people rarely stay down all that long, but there's a way to hold the buttons to taunt and have the guy get up into a dazed state that automatically trig- I'm not making this up. There's one button to block strikes and another one to block grapples but neither works unless you're holding the left shoulder button, but that's not the easiest thing to explain to someone just looking to jump into the fun. Running at the ring doesn't let you slide into the ring there's another button for that. PILEDRIVER! That's basically the WWF No Mercy N64 control scheme at face value, but then things start getting complicated. Being able to get in and do an awesome powerbomb or charge up a punch is rewarding and how a game designed to capture an audience lured in by Rowdy Roddy Piper should play. There are strike and grapple buttons, health bars, finishing move meters and a bunch of other stuff that's simple for a player to look at and understand. WWE All Stars also has a great concept for gameplay, but I think the control scheme trips it up. Of course, the PSP version isn't as sharp as its HD brothers, but the cartoony visuals still work and look good on the widescreen. The colors are bright and beautiful, seeing stars like Rey Mysterio soar dozens of feet in the air made my friends and I scream in amazement, and I'd much rather see this revved up and ready Macho Man action figure spinning through the air than the "realistic" interpretation I've seen before. That description rings true with the final product, and it makes for a really stunning game. When I heard about WWE All Stars, I was told it plays as if a little kid was describing a match he watched last night. Moves are the trademarks you'd know from watching folks like the Rock and Jake "the Snake" Roberts, but they're embellished with flips, leaps into the sky, and bone-crushing impacts that would destroy mortal men. Here, characters are action figure versions of themselves with gigantic torsos and booming biceps.
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